El Racó d'en Luismi... 3D Art http://www.elracodenluismi.com/elracodenluismi Lluis Andreu Pardo - 3D Artist Wed, 25 May 2011 15:17:44 +0000 en hourly 1 http://wordpress.org/?v=3.1.3 Real Time Demoreels!! http://www.elracodenluismi.com/elracodenluismi/archives/368 http://www.elracodenluismi.com/elracodenluismi/archives/368#comments Fri, 15 Oct 2010 11:16:12 +0000 k3lk0m http://www.elracodenluismi.com/?p=368 Here’s what I have been working on lately. Check out my work in real time running on Unity3D through your internet browser (Firefox recommended, Chrome gives bad results)  .

I will add some Low Quality versions for low specs computers soon. Enjoy!!

It requires Unity Web Player (about 5mb). Takes about 30 seg. Not too painfull :)

1.Click on Install Now! 2.Press Run if it allows you (otherwise download ‘n’ run)

3.Install the player (about 3 quick steps) 4.Once done, web browser should update by itself, if not, press F5.

You can also download PropsDemoreel and CharactersDemoreel applications.

Special Thanks to Sandro Bernabé (sandrete66@gmail.com) for his awesome programming skills… and the all the hours I borrowed. Moltes Gràcies Sandreteee!!!

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New Props http://www.elracodenluismi.com/elracodenluismi/archives/328 http://www.elracodenluismi.com/elracodenluismi/archives/328#comments Wed, 15 Sep 2010 11:51:30 +0000 k3lk0m http://www.elracodenluismi.com/?p=328 Props are shown in real time using Xnormal viewer.

pilars pilarsZbrush streetlight streetwire street stonefence metalfence bench ]]>
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New Job!! – Fundació CIM http://www.elracodenluismi.com/elracodenluismi/archives/325 http://www.elracodenluismi.com/elracodenluismi/archives/325#comments Fri, 27 Aug 2010 14:29:37 +0000 k3lk0m http://www.elracodenluismi.com/?p=325 Looks like i will be sculpting a big variety of action figures, using Zbrush, to be printed out in 3D with resin, using a 3D printer, for toy molds. The company who hired these services is Comansi, one of the biggest toy companies in Spain.

I am really excited about this job since I can keep working with Zbrush (which I love) but doing it for a totally different final product, which is always a challenge. I can’t wait to see my first 3D model printed out in 3D. I’ll post some pictures as soon as I am allowed to do it… confidentiality stuff… you know :)

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Demoreel http://www.elracodenluismi.com/elracodenluismi/archives/294 http://www.elracodenluismi.com/elracodenluismi/archives/294#comments Fri, 09 Jul 2010 07:24:00 +0000 k3lk0m http://www.elracodenluismi.com/?p=294 Low Poly Portfolio

Zbrush Demoreel

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1 year at Biworld3D http://www.elracodenluismi.com/elracodenluismi/archives/246 http://www.elracodenluismi.com/elracodenluismi/archives/246#comments Mon, 05 Jul 2010 14:04:35 +0000 k3lk0m http://www.elracodenluismi.com/?p=246 After some real time projects developed on Torque3D I had a great chance to lead a whole project from scratch, Dome, developed on Unity3D. As project lead and lead artist I was in charge of the document design documenting all related with the game development, gameplay, design, mechanics… During the process I was in charge of the whole planning as well as to delegate the graphics related tasks to my team. I also was in charge of employees and external services hiring and contacting companies to settle down the deals the development required (audio, animations, communication,…). Finally, together with the rest of the team leaders, I worked as a connection between the development team and management.

NOTE: Dome Open Beta will be soon available. Until then, it can only be shown in private sessions.

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f-ORK lift http://www.elracodenluismi.com/elracodenluismi/archives/234 http://www.elracodenluismi.com/elracodenluismi/archives/234#comments Mon, 18 May 2009 10:14:18 +0000 k3lk0m http://www.elracodenluismi.com/?p=234 “Orkses never lose a battle. If we win we win, if we die we die fightin so it don´t count. If we runs for it we don´t die neither, cos we can come back for annuver go, see!”

- Commonly held Ork view of warfare.

3760 polys, 1024 colour, normal and specular map.

f-ork-lift f-ork-lift_texture forklift

 

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85-II AP Chinese Tank http://www.elracodenluismi.com/elracodenluismi/archives/195 http://www.elracodenluismi.com/elracodenluismi/archives/195#comments Tue, 14 Apr 2009 10:06:07 +0000 k3lk0m http://www.elracodenluismi.com/?p=195 The Type 88 is a series of medium second-generation main battle tanks (MBTs) from China. Based on the Type 79 design, the Type 88 entered service with the People’s Liberation Army (PLA) in the 1980s. As of 2003, an estimated 500 Type 88 MBTs are currently in service with the PLA. The tank was followed by the Type 96 MBT.

85-II AP

tank_green tank_grey

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Rocknrolla – Videos http://www.elracodenluismi.com/elracodenluismi/archives/191 http://www.elracodenluismi.com/elracodenluismi/archives/191#comments Mon, 30 Mar 2009 10:01:45 +0000 k3lk0m http://www.elracodenluismi.com/?p=191  

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Rocknrolla http://www.elracodenluismi.com/elracodenluismi/archives/163 http://www.elracodenluismi.com/elracodenluismi/archives/163#comments Mon, 16 Mar 2009 23:20:09 +0000 k3lk0m http://www.elracodenluismi.com/?p=163 this is my tribute to an awesome movie. 2048×2048 diffuse, normal and specular map.

quid_01_front quid_02_back

quid_03_details quid_textures

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Professional Experience http://www.elracodenluismi.com/elracodenluismi/archives/136 http://www.elracodenluismi.com/elracodenluismi/archives/136#comments Mon, 23 Feb 2009 17:21:05 +0000 k3lk0m http://www.elracodenluismi.com/?p=136 runescape by jagex1

SCREENSHOTS

3D ARTIST

Modelling of characters, environments and objects for RuneScape, a web browser Java based MMORPG. Creation of any new kind of content using built in house tools for 3D modelling, texturing, world mapping and environment lighting.

rv by redbedlam

FREELANCE 3D ARTIST

Modelling and texturing of characters, environments and objects for Roma Victor, and historically authentic MMORPG. The content for this game required a very high rate of realiability which made investigation and research a key factor for the succes of the modelling.

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