Ryse: Son of Rome — DLC

Studio Crytek
Role Senior Environment Artist
Platform Xbox One
Year 2014
About

I worked as Environment Artist on Ryse: Son of Rome's DLC. I created different content for the Egypt levels, Obelisk and Pyramid, and I developed the visuals for Revolution and Sulfur along with the Level Designers Turgut Özbayram and Clément Melendez.

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