After some real time projects developed on Torque3D I had a great chance to lead a whole project from scratch, Dome, developed on Unity3D. As project lead and lead artist I was in charge of the document design documenting all related with the game development, gameplay, design, mechanics… During the process I was in charge of the whole planning as well as to delegate the graphics related tasks to my team. I also was in charge of employees and external services hiring and contacting companies to settle down the deals the development required (audio, animations, communication,…). Finally, together with the rest of the team leaders, I worked as a connection between the development team and management.
NOTE: Dome Open Beta will be soon available. Until then, it can only be shown in private sessions.



