Ryse: Son of Rome

Studio Crytek
Role Senior Environment Artist
Platform Xbox One
Year 2013
About

I worked as a Senior Environment Artist on Ryse: Son of Rome. My responsibilities included creating hero assets for specific levels and areas, set dressing, and working with the lighting team to achieve the best visual results. I was also responsible for driving photogrammetry research and implementing it into the production pipeline, as well as training other team members in the process.

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